ig.module(
	'game.entities.glassTrash'
)
.requires(
	'impact.entity',
        'game.entities.base.baseTrash'
)
.defines(function()
{
    EntityGlassTrash = EntityBaseTrash.extend(
    {
	size: {x:27, y:77},	
        animSheet: new ig.AnimationSheet('media/images/glass.png', 27, 77),
	collides: ig.Entity.COLLIDES.PASSIVE,	
	pickType: 'glassTrash',
	pickable: false,
	
	init: function(x, y, settings)
	{
	    this.parent(x, y, settings);	    
	},
	
	update: function()
	{
	    this.parent();
	},	    
    });
});